Technology

The business and culture of our digital lives,
from the L.A. Times

Category: Applications

Obama and Romney campaigns use Square for fundraising

Square

Barack Obama's use of social media is credited with helping him reach out to voters in a groundbreaking way that helped him win the 2008 presidential race. In 2012, the Obama campaign is eying a new way to reach voters and donors too -- Square.

The president's reelection campaign, as first reported by Politico, is outfitting its staff across the U.S. with the small plastic smartphone credit card readers and mobile payment apps from Square, the San Francisco start-up run by Twitter co-founder Jack Dorsey.

But just as the Obama campaign isn't alone in its embracing of social media this year, it too isn't alone in deploying Square for easier, faster fundraising on the campaign trail. On Tuesday, Republican Mitt Romney's campaign announced it too would be using Square for fundraising in Florida, where Romney is facing rivals Newt Gingrich, Ron Paul and Rick Santorum in a Republican primary.

"We have plans to roll it out nationally but right now we're using Square just in Florida as a sort of beta test," said Zac Moffatt, the Romney campaign's digital director. "The challenge on this sort of thing is never with the technology, it's with the compliance. We're making sure everything we're doing follows fundraising rules and is compliant with the FEC [Federal Election Commission] and that it works well. So, for now, were just focusing on making it all work on this smaller scale, but we'd like to scale this out in time, the right way."

Moffatt said the Romney campaign has been talking to Square about how to best implement the company's card reader and app for "probably about six months. This is one of the challenges we face relative to the Obama campaign -- we have only so much manpower. So we've had to plan this out the right way so that we're using the resources we have in an effective way."

To aid its ability to scale-up its use of Square, the Romney campaign is considering developing its own Square-compatibly app that a supporter could download to their smartphone to make a donation or possibly even collect donations on behalf of the campaign -- but that's an idea that hasn't been finalized just yet, Moffatt said.

The campaign looked to Square for fundraising because of the company's ability to turn a smartphone into what is essentially a mobile cash register with a simple app download and a Square card reader in the headphone jack.

"Ease of use is a big part of why we're using Square," he said. "Anything that reduces the barrier for entry is a No. 1 priority for us. Our apps, well that's something to think through. We still have some things to figure out -- whether or not the Apple is going to take 30% of a donation or not, details like that. But we're always looking to get as close to one touch donations as we can."

For the sake of convenience, Moffatt said, all of the Romney's campaign's Square usage will be iPhone based for now, though Android phones may be added in the future. The "beta test" will take place Tuesday night at the Romney campaign's election party in Florida, he said.

"There will be thousands of people there, so we'll be using Square for merchandise sales and fundraising," Moffatt said. "There will be lots of things like this in 2012 and the question always is, does this technology work for us? We have a lot faith this could be something pretty powerful for us moving forward."

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-- Nathan Olivarez-Giles

Nathan Olivarez-Giles on Google+

Twitter.com/nateog

Photo: A demo of Square's card reader and iPhone app in action. Credit: Square

Microsoft releases Hotmail app for Amazon's Kindle Fire

Hotmail for Kindle Fire app listed in Amazon's Appstore for Andoird

Microsoft's Hotmail service now has a Kindle Fire app.

OK, this may not be as exciting as Google releasing a Gmail app for Apple's iPhone, and there is still no native Gmail app for the Fire. But the Hotmail app for the Fire should be a worthwhile release for many owners of Amazon's popular 7-inch tablet due to the addition of Exchange Active Sync.

Unlike Amazon's included email app on the FIre, which merely downloads your messages via POP3, Microsoft's Hotmail app will synch emails, contacts, folders and subfolders, said David Law, Microsoft's director of Hotmail product management, in a blog post.

While the free Hotmail app for the Fire is technically an Android app, the version for Amazon's tablet is different from the standard Hotmail Android app used by more than 3 million people, Law said.

The differences between the Fire Hotmail app and the standard Android Hotmail app have to do with the changes Amazon made to Android to create the Fire-specific operating system it runs on its tablet, which as we've noted before is unlike any other version of Android out there.

"Because the Kindle Fire uses a different implementation of Android, we needed to make some updates to our previous Hotmail app for Android to ensure it worked well," Law said. "Now that we've finished the work and the app is ready, we're excited to give customers a great Hotmail experience on the Kindle Fire."

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-- Nathan Olivarez-Giles

Nathan Olivarez-Giles on Google+

Twitter.com/nateog

Image: A screen shot of the Hotmail app listing in Amazon's Appstore for Android. Credit: Microsoft / Amazon

SoundCloud hits 10 million users, launches Story Wheel web app

Story Wheel

SoundCloud announced Monday that it has reached a milestone: more than 10 million users and 5 million downloads of the SoundCloud mobile app.

But what's probably more interesting to SoundCloud users is a new Instagram-compatible Web app called Story Wheel that the Berlin company launched Monday.

"It's a really big thing for us to have the community get to that point," Alex Ljung, SoundCloud's co-founder and chief executive, said in an interview. "It's just been a great last year for us. Everything has sort of ramped up faster and faster and recently we're signing up about a million users a month."

The audio-hosting and -streaming service, which we've said aspires to be the YouTube of audio, has grown largely by word of mouth, Ljung said.

"The SoundCloud community is really pushing it forward," he said. "We see now super clearly that sound is mobile with the number of sign-ups and usage growth on the mobile app side. We've also seen over the last year just how wide sound can be beyond music."

One example of that diversity is that there are more than 3.3 million tags that SoundCloud users identify their recordings with, Ljung said.

Another example of SoundCloud's "sound is more than music" ethos is the Story Wheel app, which is essentially an online version of a slide show with a projector sound effects, to re-create the feeling of sharing photos the old-school way with friends and family.

The app enables users to import in photos from the popular iPhone photo-sharing app Instagram and add recorded narration -- hosted by SoundCloud -- to go with the pictures.

On Monday, Ljung and SoundCloud co-founder and Chief Technology Officer Eric Wahlforss posted a Story Wheel of their own that offered up a bit of company history: Their first SoundCloud "office" was a Berlin coffee shop.

The app started last November in Boston as a project at Music Hack Day, which SoundCloud helps organize, then continued in the company's Berlin and San Francisco offices. The inspiration for Story Wheel came when SoundCloud engineers found themselves telling each other the stories behind the photos they posted to Instagram.

"We chose Instagram is because it's the service we use the most for our own photos," Ljung said. "We built Story Wheel because it's something we wanted to see and we thought it was something our users would like to see and use too. And we built the whole thing on the same API that we offer to our developers, who have made more than 10,000 apps on our platform."

About a year ago SoundCloud had about 2 million users, Ljung said, adding that he thinks third-party developers and the popularity of the company's mobile apps deserve as much credit for the growth to 10 million users as the word of mouth spread by users.

So where does SoundCloud go from here? Ljung said the 80-employee company is focused on continuing its growth and creating more things like Story Wheel that show users what they can do with the audio files they record and share on SoundCloud's website.

Aiding that effort is a recent round of venture funding and the addition of Mary Meeker, a renowned tech analyst and partner at the investment firm Kleiner Perkins Caufield & Byers, to SoundCloud's board as an observer.

Ljung, however, wasn't too interested in talking about Meeker or just how much money SoundCloud has raised.

"I think for us it's not such a big deal," he said. "It's just kind of like a background thing that helps the company grow. It's great to have good partners and have great apps built on our platform. But for us, the 10-million-user figure is really more interesting. Everything we do, we think about how it will affect our users because without the users, none of the other stuff is there."

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-- Nathan Olivarez-Giles

Nathan Olivarez-Giles on Google+

Twitter.com/nateog

Image: A screen shot of SoundCloud's Story Wheel Web app. Credit: SoundCloud

Sony PlayStation Vita hands-on [Video]

Sony's PlayStation Vita has got me intrigued.

As much of the gaming world has moved toward smartphones and tablets, I've wondered if consumers (or myself as a gamer) would take to new handheld consoles the way they did with the Vita's predecessor, the PlayStation Portable.

But after spending a few minutes with the Vita in my hands at the 2012 Consumer Electronics Show in Las Vegas last week, my interest has piqued.

If you've played video games on the PlayStation Portable, which affectionately became known to most as the PSP, then the Vita will look very familiar at first glance. Joysticks and buttons are placed to the left or right of a nice, wide display and the graphics produced by the system are detailed and sharp.

But unlike the PSP, there are many features of the Vita that better equip Sony's handheld formula for competition in a smartphone-riddled future. On the front of the Vita is a 5-inch OLED touchscreen and a similarly sized touch panel can be found on the back of the device.

Uncharted: Golden Abyss on the Sony PlayStation Vita

I played a bit of Uncharted: Golden Abyss, one of the titles that will launch with the Vita during its U.S. release on Feb. 22, and the game used traditional controls and the touchscreen. And switching between the different control options was intuitive and easy.

The Vita can also be used as a controller for Sony's PlayStation 3 home console, which could bring touch controls to even more games if developers embrace this feature. Though I didn't get to spend a long time with Uncharted or the Vita, the potential for some really creative game-play options was obvious. 

The Vita will also run a number of smartphone-like apps, including apps for the photo-sharing site Flickr and video-streaming service Netflix, local-discovery app FourSquare and social networks Facebook and Twitter.

There are also two cameras on the Vita, one on the front and one on the back, and in the few test shots I snapped on the CES showroom floor, I have to say I was a bit disappointed. Photos didn't seem to be high quality and colors were washed out and not sharp. Sony wouldn't say what the resolution of the cameras would be for the U.S. release of the Vita, but the Japanese version (which went on sale on Dec. 17) featured VGA-quality cameras in front and back with a resolution of 640-by-480 pixels, which is about the same as an Apple iPad 2. 

We'll be getting a review unit of the Vita in a few weeks, and I'll reserve final judgement for then, but after my hands-on time with the system, there's a lot to like and a few things that I'm not so excited about (aside from the camera). One of them is the pricing of Vita's new proprietary memory cards. 

The Vita will sell for either $249 in a Wi-Fi-only version or $299 for a 3G/Wi-Fi model that runs on AT&T's network. AT&T is offering no-contract data plans for the Vita of $14.99 for 250 megabytes of data per month, or three gigabytes for $30. Games (on a new card format and not the UMDs found in the PSP) will sell for about $9.99 to $49.99, according to Sony. All of that seems to be pretty fair pricing in my opinion.

However, memory cards for the Vita -- which you will definitely need if you want to store any apps, downloadable games, movies, music, photos or any other content on the Vita -- are sold separately.

A four-gigabyte memory card will sell for $19.99. Not bad. An eight-gigabyte card will sell for $29.99 and a 16-gigabyte card will sell for $59.99. Getting a bit higher. And, a 32-gigabyte card will sell for a whopping $99.99.

It seems a bit painful to think you may end up spending an extra $100 after plunking down as much as $300 for a Vita, but this is the current reality, depending on how much stuff you'd like to store in the device. Ouch. 

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-- Nathan Olivarez-Giles

Nathan Olivarez-Giles on Google+

Twitter.com/nateog

Photo: The game Uncharted: Golden Abyss on the Sony PlayStation Vita. Credit: Armand Emamdjomeh / Los Angeles Times

Start-up spotlight: Capsule aims to be group events' one-stop app

Capsule
Capsule, an event-based sharing platform, launched out of private beta with a website and free iPhone and Android apps this week.

The Manhattan Beach start-up provides a suite of tools to help users capture the "entire life-cycle of group events," including invites and RSVPs, group texting, instant photo-sharing in real time and archiving. 

During a demo for The Times, co-founders Cyrus Farudi, who is chief executive, and Omri Cohen, who is chief technology officer, said they were trying to create a central location for events that would enable participants to better plan and share their experiences together. Before Capsule, they said, the process was much more disjointed -- for instance, receiving an invite through Evite, texting friends individually before and tweeting during the event, and checking each participant's individual Facebook accounts afterward to see photos. 

"No one has that complete solution over the marketplace, and I think that's one thing that sets us apart," said Farudi, formerly of Flipswap. Capsule "solves the event life-cycle management problem."

Farudi, 31, and Cohen, 29, said they came up with the idea after having to attend 14 weddings and nine bachelor parties in one year. Founded less than a year ago, the start-up is angel-funded and joins a fast-growing group of emerging tech companies in the Los Angeles area, which some people have dubbed Silicon Beach.

On Friday, a day after Capsule was released to the public, Farudi declined to say how many people had joined but said the launch was "going really well." Capsule can be found at www.trycapsule.com.

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Image: Screen shot of Capsule's home page. Credit: Capsule

If you publish with iBooks Author, does Apple 'own' you?

Apple iBooks Author on an iMac, and an iBook on an iPad

This week Apple announced a new textbook App called iBooks 2, as well as iBooks Author, a new book publishing app that allows normal people with little to no coding know-how to create impressive ebooks complete with photo galleries, video, 3-D images and other super cool graphic elements. 

Nothing too controversial there, right? Wrong. By Thursday afternoon, tech bloggers began to complain  about a clause in iBook Author's End User Licence Agreement that restricts how resulting ebooks can be sold, and by Friday the torrent of anger reached a fever pitch.

Here's the offending statement as it appears in the iBooks Author "About" box: "IMPORTANT NOTE: If you charge a fee for any book or other work you generate using this software (a “Work”), you may only sell or distribute such Work through Apple (e.g., through the iBookstore) and such distribution will be subject to a separate agreement with Apple."

In other words, Apple invites you to use its publishing software to do some really cool stuff that most of us could never dream of doing on our own, all for free. Just know that if you decide to sell what you've made, Apple will most likely get a cut of the profits.

Whether this is an unprecedented and gross abuse of power on Apple's part, or simply the company's way of making money off its new software, has been a hot topic of debate in the blogosphere.

In a scathing story headlined "iBooks Author: You Work For Apple Now," PCmag.com's Sascha Segan expressed his outrage over the clause in no uncertain terms.

"With iBooks Author, Apple just made a hideous play to kill authors' rights over their work," he writes. Adding later, "Apple owns the creative process of anyone who uses the tool. If you're looking to create an iBook, you've just given Apple total distribution control over your work. That's as good as partial ownership."

But Paul Carr, writing on the blog PandoDaily.com came to Apple's defense. Sort of. "Apple has released iBooks Author for free with one goal -- to get more books into the iBooks store," he writes. "By taking a cut from all of the paid-for books produced in that way, they stand to make more than enough money to justify giving away the tools involved."

He adds that we are of course free to boycott Apple's new software if we don't like the terms of its agreement. "There are a hundred other ways to produce ebooks, and there are a half dozen other platforms on which to sell them. Pick one," he writes. "But we won’t. We’ll pick Apple, and we’ll like it. Because this is Apple, and that’s what we do."

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-- Deborah Netburn

Photo: Apple's iBook Author app on an iMac, and an iBook on an iPad. Credit: Apple

Apple's iBooks 2, iBooks Author: Bids to own publishing's future

Apple's new iBooks 2, iBooks Author and iTunes U apps are moves to capture the future of education and self-publishing

NEWS ANALYSIS: Alongside Apple stating that iBooks 2 and textbooks on the iPad would reinvent the textbook as we know it, the iPad-maker announced Thursday that it would also attempt to reinvent book-making by way of an app called iBooks Author.

The Apple-developed app, available as a free download from the Mac App Store, (ideally) makes it easy to make books for the iPad. But together, iBooks 2 and iBooks Author are moves to capture the future of education and self-publishing, and to continue to build on the success Apple had under the late Steve Jobs.

If you've ever used Apple's Keynote or Pages (or Microsoft's PowerPoint or Word) apps, then you should be able to hit the ground running in iBooks Author. There are templates for different types of book layouts, and adding the interactive 3-D models, photos, videos and diagrams that Apple demoed iBooks 2 textbooks on Thursday is as easy as clicking and dragging a built-in widget -- provided you've already produced the video, photos, diagrams and models you want to use.

Apple has even built into iBook Author HTML5 and Javascript support for programmers looking to take their books beyond what the app can do itself; multi-touch interactions for pinch and zoom views of photos and swiping gestures are also included.

Want to see what your book looks like before you publish it to iBooks? Just connect your Mac to an iPad by way of a USB cable and you can preview the book on the tablet.

The aim of the iBooks Author app is to make it easy to get these impressive multimedia elements, as well as questionnaires and other educational materials, into a page of text and published as a book on the iPad as easy as possible -- whether you're a self-publisher looking to write your first book, a teacher whipping up something quick for a special class, or a publishing powerhouse like the textbook trifecta of McGraw-Hill, Pearson and Houghton Mifflin Harcourt.

Before his death, Jobs told biographer Walter Isaacson that he believed Apple could disrupt the $8-billion-a-year textbook industry. Jobs said in Isaacson's book, titled simply "Steve Jobs," that the iPad was the tool to make transformation in the textbook business a reality.

According to the book, Jobs' idea "was to hire great textbook writers to create digital versions, and make them a feature of the iPad. In addition, he held meetings with the major publishers, such as Pearson Education, about partnering with Apple."

Jobs told Isaacson "the process by which states certify textbooks is corrupt ... but if we can make the textbooks free, and they come with the iPad, then they don't have to be certified. The crappy economy at the state level will last for a decade, and we can give them an opportunity to circumvent that whole process and save money."

In announcing the iBooks 2 and iBooks Author products, Apple is beginning to bring a piece of Jobs' long-term vision to fruition. The company also noted Thursday that there are currently about 1.5 million iPads being used in schools and more than 20,000 education apps sitting in its iOS App Store.

But make no mistake, iBooks 2 and iBooks Author aren't just about textbooks. The two new apps are working together to entice students, teachers, educational institutions to embrace and buy the iPad in bigger numbers than they already have.

On Thursday, in announcing the new products, Apple made no mention of new discounts on iPads for students or schools -- though Apple has offered such discounts in the past on Macs and even created special versions of the iMac for schools. Apple even built the now-defunct eMac line specifically to sell to schools.

Apple wants us to ditch the paperback and hardcover textbooks in favor of an iPad and digital downloads, that much is obvious. But the company also wants the iPad and Macs to become to go-to devices for educational institutions and publishing houses.

Although Apple's iTunes is the world's most popular online music storefront, Amazon is the world's largest seller of e-books. By adding a level of interactivity to books that Amazon and others simply can't match, and by making it easier to publish a book and sell it in the iBooks app directly from iBooks Author, Apple has made a move to challenge Amazon and its Kindle e-reader and Kindle Touch tablet as the preferred platform for self-publishers and digital textbooks.

In a statement announcing iBooks 2 and iBooks Author, Apple said as much (without naming Amazon and other e-book rivals such as Google and Barnes & Noble).

"iBooks Author is also available today as a free download from the Mac App Store and lets anyone with a Mac create stunning iBooks textbooks, cookbooks, history books, picture books and more, and publish them to Apple's iBookstore," Apple said.

The apps are also a challenge to Adobe, a company Apple has been known to partner with and feud with from time to time. Adobe's Creative Suite, Digital Publishing Suite and Touch Apps, available on both Windows PCs and Macs, are some of the most popular tools used by publishing houses and self-publishers looking to create a book, whether an e-book or a book before it heads to print.

Though capable of producing many different types of content for a broader range of devices, Adobe's software can cost thousands of dollars, while Apple's iBooks Author app is free.

Apple on Thursday also released an iTunes U app, which allows teachers from kindergarten to the university level to stream video of their lectures and post class notes, handouts, reading lists, etc., all within the app.

Previously, iTunes U was a podcasting service for college professors who wanted to put up video or audio of their lectures. Now it is one more reason for a teacher to consider an iPad and a Mac as tools to reach students at any grade level. And like iBooks Author, the app is free.

In my opinion, Apple is one of the best companies out there at providing lower-cost products that pull consumers into an ecosystem of apps and gadgets. It's one of the reason the company has so many cult-like followers.

For many Apple fans, their first purchase was an iPod or iPhone. With those purchases comes buying apps, music, movies and TV shows from iTunes. And for many, later comes a MacBook or an iMac computer. This strategy is repeating itself with iBooks 2 and iBooks Author.

First, get students and teachers to use more iPads in school by offering affordable and engaging digital textbooks. With iBook textbooks capped at a price of $14.99, I have to wonder whether or not textbooks will become shorter and more narrow, and thus students and teachers we'll have to buy more of them. Second, make it easy for anybody to produce their own iBooks (textbooks or otherwise) and then sell those books in the iBooks app, luring in aspiring authors. When those students, teachers and authors go to download music or a movie, set up a cloud storage service or buy a laptop, a phone, a new tablet -- maybe someday a TV -- what brand will be at the top of minds? Apple.

iBooks, iBooks Author and iTunes U, together are a move to fend off Google, Amazon, Adobe and other competitors in determining the future of education, publishing and book reading. Together, the launch of these apps is an attempt to not only maintain but also expand Apple's current success into the company's post-Jobs future.

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-- Nathan Olivarez-Giles

Nathan Olivarez-Giles on Google+

Twitter.com/nateog

Photo: Apple's iBook Author app on an iMac, and an iBook and an iPad. Credit: Apple

Apple says iBooks 2 app reinvents textbooks

Textbooks for sale in iBooks 2 on an Apple iPad

Apple promised to reinvent the textbook and offer a new experience for students and teachers by way of an update to its iBooks app for the iPad, iPhone and iPod Touch on Thursday.

The app update -- which Apple is calling iBooks 2 and is already released to the iOS App Store -- will allow for textbooks to be sold through the popular app, which in the past sold novels, nonfiction and poetry, but not textbooks.

All textbooks sold through the free app, which is available only to Apple's i-devices, will be priced at $14.99 or less -- a stark contrast to the high-priced paper books that fill college bookstores.

But the main allure might not be the price as much as the interactive features iBooks textbooks can offer.

Apple, which announced the iBooks update at a press event in New York at the Guggenheim Museum, said the iBooks textbook exceeds paper texts in terms of engagement, calling it a durable, quickly searchable book that offers easy highlighting and note-taking  as well as interactive photo galleries, videos, and 3-D models and diagrams.

Digital textbooks can also offer immediate feedback with questionnaires at the end of chapters and automatically create flash cards of glossary terms for a student to study.

Apple said the move makes sense given that more that 1.5 million iPads are used in schools. "Now with iBooks 2 for iPad, students have a more dynamic, engaging and truly interactive way to read and learn, using the device they already love," said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. 

One thing not mentioned by Apple on Thursday was any sort of program that would offer iPads at a discount to students, teachers or schools.

Apple also said there are more than 20,000 education-focused apps available in the iOS App Store.

The tech giant has enlisted the heavyweights of textbook publishing -- Pearson, McGraw Hill and Houghton Mifflin Harcourt -- to sell textbooks through iBooks 2. Combined, the three companies make 90% of textbooks sold in the U.S. Smaller publishers such as DK and the EO Wilson Biodiversity Foundation will be publishing to iBooks 2 as well. 

Just as iBooks does with other types of books, textbooks will offer a free preview of a few pages or even a chapter before a purchase is made.

EO Wilson is also publishing a new book through iBooks 2 called Life on Earth, and the first two chapters of the new title will be free with more chapters coming as they are written.

ALSO:

Apple iPad 3: Launching in February, March, or later?

'The Numberlys' app for the iPad: Storytelling of the future

Apple's iBooks 2, iBooks Author: Bids to own publishing's future

-- Nathan Olivarez-Giles

Nathan Olivarez-Giles on Google+

twitter.com/nateog

Image: Textbooks for sale in iBooks 2 on an Apple iPad. Credit: Apple

Skype coming soon to Windows Phone, later to Xbox Live

Skype on an Android phone

Skype can be used to make voice and video calls over the Web using PCs, a number of TVs and Blu-Ray players, Facebook and via smartphone apps found on BlackBerrys, Androids, iPhones and iPads.

Yet, despite Microsoft buying Skype at a price of $8.5-billion in October, you still can't make a Skype call on a Windows Phone handset. However, that will change soon, Skype and Microsoft said in a YouTube video produced at the Consumer Electronics Show last week.

If you're feeling a bit skeptical, you're likely not alone. Skype has been promising a Windows Phone app since April of last year. But a higher level of integration between Skype and its new owner Microsoft is inevitable, if not late.

Rick Osterloh, Skype's vice president of product, said in the company's CES video that the online calling service is working on apps for not only Windows Phone, but also for Microsoft's Xbox gaming console and the in-development Windows 8 operating system.

Osterloh also said that Skype is on an upswing of growth with the service recently passing 200 million monthly users who use more than 1 billion minutes a day. Also on the way is group-calling with up to 10 people on a single call, he said.

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-- Nathan Olivarez-Giles
Nathan Olivarez-Giles on Google+
Twitter.com/nateog

Image: A screenshot of a demonstration video of Skype for Android on a Samsung Nexus S smartphone. Credit: Skype

'The Numberlys' app for the iPad: Storytelling of the future

IPad owners, get psyched: The creative people over at Moonbot Studios have just released "The Numberlys," a new iPad and iPhone app that is not quite a movie, not quite a book and not quite a game -- although it includes elements of all three.

One might describe it as one of the few storytelling apps that takes into account the iPad's unique functionality.

"The Numberlys " is set in a black-and-white world inspired in part by Fritz Lang's "Metropolis," where only numbers exist until five little guys decide to create the alphabet by transforming numbers into letters. To do this they jump on them, spin them, smash them and pull them apart using various tools.

And you -- the reader? the player? -- have to help them.

Savvy iPad owners may know Moonbot Studios as the creators of "The Fantastic Flying Books of Mr. Morris Lessmore," a magical story app that appeared on many top 10 app lists of 2011.

The creative studio, which was co-founded by artist, director and former Pixar employee William Joyce, has been open just a year and a half, but has already established a reputation for excellence. The studio's first project, the short-film version of "Morris Lessmore," just made it on the short list for the Oscars.

I spoke this week with Lampton Enochs and Brandon Oldenburg, two of the three partners in Moonbot Studios, about the company's process and the future of storytelling on the iPad.

Question: So, you guys make movies, paper books, iPad apps. How do you describe what it is that you do?

Enochs: We think of ourselves as a storytelling outfit. We try to generate our own internal projects half the time and the other half of the time we want to work on collaborative projects with outside parties.

Oldenburg: Part of our mission here is to bring the future that never was back to the forefront. There is a sort of retro nostalgic vibe to our company that is rooted in science fiction. We've all grown up reading about all this wonderful fantastic stuff, and then it doesn't come to fruition. We want to bring it to fruition.

Q: The iPad is so new. What is it like working in such uncharted territory?

Oldenburg: It harkens back to the early days of film. It's still very Wild West and experimental right now and it is really exciting.

Enochs: The first movies were a locomotive and a guy running and that was it, and everyone was thrilled. We are still a little bit in that stage, I'm sure.

Q: I imagine there must be tensions between what the creative types think is best for the story and what the programmers say can actually be done. How do you work that out?

Oldenburg: Definitely when you work with scientists, and I'm calling our programmers scientists, everyone has to be open-minded. When you are in a creative brainstorming session you want to go, "yes -- and." A lot of times our programmers can seem grumpy, but keeping them engaged in the conversation from the get-go allows you to see what the actual possibilities are.

Q: You've translated "The Fantastic Flying Books of Mr. Morris Lessmore" into a film, an iPad app  and a physical book (not yet released). What do you think about when you tell a story in a different medium?

Oldenburg: It is very important that every time we take one of our stories from an iPad to a book that it is not the same experience regurgitated now on a printed page. We look at things from a kid's logic standpoint. I remember being a kid and seeing a movie and then buying the game for the movie and it was always a letdown. It never lived up to the movie. Kids can smell merch. We don't ever want to create merch. 

Q: Have there been any apps that inspire you guys?

Oldenburg: I heard about an album that you can only listen to when you are in Central Park, and it knows if you are there because of GPS, and it would play differently depending on where you walked so nobody would ever hear the exact same album as anyone else. I thought -- how beautiful is that.

ALSO:

Apple iPad 3 rumors: From feasible to far-fetched

CES 2012: Play arcade games on your iPad -- with a joystick

Ion Guitar Apprentice turns aspiring guitar heroes into students

 -- Deborah Netburn

Video: The Numberlys App Teaser from Moonbot Studios on Vimeo.

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