Hero Complex

For your inner fanboy

Category: MMORPG

World of Warcraft, a magical place to play -- or a digital dungeon of obsession?

September 9, 2009 |  7:00 am

One of the great thrills for any staff writer at the Los Angeles Times is to get a story selected for Column One, the paper's longstanding feature on the front page where writing, depth and insight are emphasized over news-of-the-day urgency. In today's paper, the Column One belongs to Ben Fritz, a welcome new addition to the Business section staff, who walked among the curious tribes that play World of Warcraft. Here's an excerpt...

World of Warcraft

Getting divorced was a lonely experience for Josh Schweitzer. Spending his days overseeing construction workers and his evenings caring for his 3-year-old son, he had no one to talk to. But there was one group of people who helped him pull through -- even though he'd never laid eyes on most of them.

They were his World of Warcraft friends -- "guild people," he calls them. They live all over the world and spend 20, 30 or more hours a week together in the online world of Azeroth as druids, priests, warriors and rogues, slaying monsters and collecting treasure.

Warcraft angry Schweitzer's friends in the Dread Pirates guild are a tiny subset of the 11.5 million people who have made Warcraft the most successful online video game on the planet.

Like many other massively multiplayer online games (MMOs), Warcraft is set in a "Lord of the Rings"-like fantasy realm where players create characters and undertake missions, some team-based and some solo, to gather resources and earn rewards.

Most players become part of a guild, a closely knit group that plays the game together while chatting. Active guilds spend hundreds and even thousands of hours a year together online, often developing strong bonds.

For Schweitzer, 27, a Bakersfield resident, the Dread Pirates replaced the co-workers, family and buddies who someone his age might typically draw on in a difficult time like a divorce. He confided in them over his headset.

"The only people I had to talk to about it were guild people," he recalled recently. "All of my friends are in Dread Pirates. I don't really have any others."

Warcraft showdown Schweitzer, dressed in board shorts and flip-flops, was sitting with them on a Thursday night in August at the Lost Bar, a Peter Pan-themed drinking hole near the Disneyland hotels. The occasion was BlizzCon, an annual two-day event put on by World of Warcraft's publisher, Blizzard Entertainment, in Anaheim. Twenty thousand tickets to the show sold out on the Internet in less than a minute on a Saturday in May.

BlizzCon is held to promote upcoming products and sell merchandise. But it's also a way for members of a vibrant if little known subculture to see one another in the flesh and reinforce connections formed via an ethernet cable.

Twenty-five of the 40 active members of Dread Pirates managed to land tickets. That night at the Lost Bar, 17 of them sat in a big circle, retelling stories, laughing at in-jokes, and posing for pictures like old friends at a college reunion. It was the third such gathering for the Dread Pirates since BlizzCon started five years ago. In 2007, four members came; in 2008, 13.

Schweitzer took his only vacation of the year to attend BlizzCon, leaving his son with his parents. Others traveled from as far away as Toronto and Australia.

"We spend so much time together and share so much information that we become like a family," says Joe Benga, a 26-year-old computer help desk supervisor who flew in from Gilbert, Ariz.

"Except," adds Casey Aron, 26, who tends bar in Portland, Ore., "most families don't spend time together three or four nights a week..."

THERE'S MORE, READ THE REST

-- Ben Fritz

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Photos:

Top, a game area at BlizzCon, an annual convention for over 15,000 players of games published by Blizzard Entertainment. Credit: Ricardo DeAratanha / Los Angeles Times

Bottom, BlizzCon women. Credit: Mark Milian / Los Angeles Times


Capes, tights and gigabytes -- Champions Online (beta) launches

August 17, 2009 |  7:02 am

The evolution of storytelling continues as Atari and Cryptic Studios combine to introduce Champions Online (open beta testing begins today), a massive multiplayer online role-playing game that lets participants create their own heroes and villains.

Millenium-City-1280x1024 Like Cryptic's other successful PC gamers, City of Heroes and City of Villains, players are allowed to make their own characters to roam the world (and beyond) and take on assignments/missions in a fully immersed world, interacting with other creations and established characters.  Though its beta version is just launching online now, the Champions superhero role-playing game book was published back in 1981, making it one of the first.  The rules and worlds from the book and its many updates will form the basis of how people play, with obvious additions.

So what's the difference between Champions Online and other MMORPGs?  It seems to be the level of customization available. With the number of costumes, body types, power sets and character appearance tweaks available, there are billions of possible combinations to make any hero you can dream up.

Build your character with power sets including sorcery, supernatural power, gadgeteering, fire-based abilities and martial-arts mastery. And, of course, your hero must have an archenemy.  You also can create this villain using the Champions system.  As the press release says: "This ultimate adversary will appear throughout a hero’s career, and even form diabolic super groups to bedevil other players throughout the universe."  Seems pretty cool that they could pop up at any time and that if you really wanted to, you could make your nemesis even tougher than you are.  Dr. Destroyer is the top evildoer, though, so unless you have some serious power and experience, maybe you should steer clear for now.

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With established heroes like Defender and Saffire, shady organizations such as VIPER, ARGENT and PSI, and super villains including Dr. Destroyer and Foxbat, the battles and nefarious plans will go on for years.  Also entertaining are the side stories and other additions, such as Saffire's "Sex and the City"-like column, Spandex in the City, and the retelling of Ironclad's pre-superhero past.

The customizable aspects of the game may draw many to their consoles, and eventually their XBox 360s as the rumor goes, but the game still feels familiar.  Everyone has customizable character creators out there, even "Mad Men," and once you get up to a certain point (like a million possibilities), it's not as novel and can become cumbersome.  Some gamers want that creation mode freedom, but for actual gameplay, we've all seen little guys shoot at big ones.  Some of us need to see how the storytelling unfolds and characters interact after gamers get their hands on the beta version to better evaluate it. Though, with many of the big evil bosses here, no matter what hero you create, you'll want help bringing them down.


These MMORPGs can be a lot of fun and really addicting, and when Cryptic launches their "Star Trek" take, many may not leave the house for a while.  Check out some of the video here for tips on building your champion and to see some of the game play.  If you have any cool names that you've created, leave them in the comments so we know whom to look out for.  It's a big world in there, and though he's the No. 1 guy, there are hopefully some more creative names than Defender!

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-- Jevon Phillips

Photos: Champions Online

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<< Cryptic Studios takes over Star Trek Online


'Star Trek' hits another frontier: Online gaming

August 8, 2008 | 12:50 pm
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"I'm a doctor, Jim, not a massively multiplayer online-role-playing game designer!"

I'm sure McCoy, Scotty, Data and Geordi could've gotten it going, but finally, "Star Trek Online" (with no official release date set) will boldly go where lots of games already are.  Leonard Nimoy is set to introduce the world to the immersive experience at a "Star Trek" convention Sunday in Las Vegas at the Gene Roddenberry Theater inside the Las Vegas Hilton. The intro and panel will also be broadcast live at StarTrekOnline.com.

Cryptic Studios Inc., the developer originally responsible for "City of Heroes" and "City of Villains," snatched the franchise from Perpetual Entertainment.  Cryptic Chief Creative Officer Jack Emmert says it was a no-brainer.

"As it became apparent they weren’t going to continue to function, they decided to sell off the license. We swooped in and grabbed it. We took no assets. There was nothing to be had, to be honest. We’re building everything from the ground up."

So, if I say "Tea, Earl Grey" to my computer, will it come out?  Maybe not, but players will be able to customize characters to be any race, customize ships, and have adventures either hurtling through space at warp speed, or beamed down onto an uncharted deep space planetoid that turns out to be a discarded super intelligent spaceship bent on eradicating all human life ... or something.

-- Jevon Phillips

Photo: Associated Press


Cryptic Studios takes over Star Trek Online and there was much rejoicing.

July 29, 2008 |  3:42 am

Star_trek_online_cryptic_studios

Cryptic Studios have (finally after over a month of having us all staring at a countdown clock) officially announced they are the new developer of the Star Trek Online MMORPG. Thanks to their mostly functional website, you can grab a sneak peek of screen shots, new game details and oh look, another countdown timer for Star Trek's Vegas Con which begins in only two weeks.

*nudges LA Times-- SEND ME. ahheeemm. me me me me me*

The great news is that Cryptic has a proven track record when in comes to MMORPGS with City of Heroes, City of Villains and their upcoming Champions Online. If you want my opinion, Perpetual Entertainment's financial crash and burn was the best thing that could happen for Star Trek Online.  Plus Cryptic took the safe route and set the game to take place during the 25th century, the TNG era. Sure to please ALMOST everyone. Which is really all you can do when trying to please us...such a finicky bunch.

Gorn_forest_3

Here's what we know so far:

The two factions will be that of the Federation and Klingon Empire. There is mention that Cryptic will be allowing for 'player generated content' and territory and that there will be both ship and land based gameplay. According to the official website, ships will be from The Next Generation, Deep Space 9 and Voyager eras. So far the following ship classes that have been mentioned or featured are the following; Sovereign, Defiant, Akira, and Nova plus there is a shot of federation ships firing on a Romulan Warbird.

What I can't wait to find out is what Star Trek famed races will be featured. Cardassian, Vulcan, Andorian, Ferengi or hey, maybe Gorns? With Perpetual out of the picture Cryptic appears to be changing the nature of the proposed gameplay. Last year we heard that Star Trek Online was attempting to tackle a gaming environment that allowed players the option to take on the role of crew members along side fellow players on a starship. This fascinated all in-the-know gamers as to how that would be possible or even more questionably, enjoyed. How would the role of captain be decided? Who gets to be the ship's janitor? Plumbing is no laughing matter, someone's got to do it, right?  Bigger questions that we hope will be answered at the Vegas-con are how much of Star Trek Online will be determined by starship combat and will they still be attempting a playable starfleet crew option? The question I want to ask is "HOW DO YOU INTEND TO MAKE THIS THE OPPOSITE OF STAR WARS GALAXIES?" Not THAT I'm really worried (okay just a little bit. But can you blame me? Every Star Trek game has been a train wreck and good space exploration MMO's are hard to come by, excluding Eve Online. You are fantastic. Don't change a thing).

Cryptic has already setup active forums and the option for newsletters via email for those eager to start their voyage, just head to the new official Star Trek Online website for more hype. While you're there, see if you can find Gorn in the forest...I'm pretty sure they are pulling my leg.

-- Christie "I'll just sit over here and wait for STO's Beta testing days" St. Martin of Funny Pages 2.0

Photos courtesy of Cryptic Studios


Two servings of awesome: DC Universe online and G.I. Joe's webisodes

July 22, 2008 |  9:34 pm

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If you have been following the DC Universe Online MMORPG development, you know it's been a stop and go project for quite some time.  It now appears that all things have been green lighted and as a result, DC has finally released a few screenshots and some delightful concept art (easy access courtesy of IGN). Oh yes and it's about time too. I for one hope DC Universe Online is a thriving success and I think with Jim Lee onboard it stands a fighting chance. Perhaps by the time it goes into beta, I will be bored to tears with Age of Conan. Unlikely, but surely I can multi-task both. Goodbye, social life. Be sure to watch the promo video for DCU too and please try to ignore the really awful voiceover.

In completely unrelated news, Hasbro will be debuting G.I. Joe: Resolute webisodes written by Warren Ellis next year. Umm, hello Excited much? WHY YES I AM. Supposedly, the five-minute PG-13 shorts are a touch more violent than before and *dun dun dun* “major characters may die.”  My prediction is that Dusty will straight up murder everyone and feed them to Sandstorm. Anyone want to place some bets? It's Internet money, it's not real, what do you got to lose? Except your dignity...*DUN DUN DUN*

-- Christie St. Martin of Funny Pages 2.0

Photo credit: IGN



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