Hero Complex

For your inner fanboy

Category: fan costumes

'Star Wreck,' from Finland with love

November 10, 2009 |  9:21 am

Linda Whitmore is our specialist here at Hero Complex when it comes to classic “Star Trek,” and today she checks in with a report about “Star Wreck,” a parody that required her to boldly seek out life forms in a Nordic sector of the universe. -- Geoff Boucher

What would happen if the Starship Enterprise and "Airplane" crashed into the Babylon 5 space station somewhere in the skies above Finland?

The loopy result would be “Star Wreck (The Imperial Edition),” the Starfleet parody from a Finnish writer-actor-producer named Samuli Torssonen and his crew of amateur moviemakers. Seven years in the making, the farce opens on the bridge of the USS Kickstart with the not-so-cosmic sound of a toilet flushing – the men’s room, it seems, is conveniently located right next to the vessel’s command center.

The film introduces us to the intrepid Capt. James B. Pirk (Torssonen), his android science officer Mr. Info (a silver-faced Antti Satama) and a Klingon-like tactical officer named Dwarf (Timo Vuorensola, who also directed). There are gags about Federation jargon (“amigo-class” starships), cosmology (it’s “maggot holes” instead of “wormholes”) and the old familiar “Trek” aliens (the Vulgars, the Korg). What do the bumbling heroes find after flying through that maggot hole? The  space station Babylon 13. Yes, “Wreck” is a concept cage match between Gene Roddenberry and J. Michael Straczynski. It doesn’t matter who wins; by the time one character screams, “Zucker, you shall be avenged!” you’re either on board or long gone at warp speed.
 
The film is being released on DVD in the U.S. on Tuesday. "Star Wreck" is also available on the Internet. Here’s my Q&A with Torssonen, the scrappy, warp-driving force behind “Wreck." The 31-year-old native of Tampere, Finland, is fluent in English, and good thing because when it comes to Finnish I never got started.

Pirk-huutaa

LW: So is it right that this “Star Wreck” is just the latest in a series of "Trek" spoofs you’ve worked on?

ST: Yes, it was actually called “Star Wreck VI: In the Pirkinning” in the beginning because there were five "Star Wreck" animated shorts or short films produced between 1992 and 1997. They are all available on our YouTube channel. ... It all began in 1992, when I did the first "Star Wreck" film. It was a very crude, two-dimensional animation. The series progressed quickly to a live-action fan film called "Star Wreck V: Lost Contact," which was a parody of “Star Trek: First Contact." My mother helped in sewing the costumes and loaned the camcorder from my father. It was finished in 1997, took about one year to complete.

LW: Why “Star Trek”? Were you a fan while growing up?

ST:  I was a huge “Star Trek” fan, so I guess “Star Wreck” was my way of expressing my fandom -- to do my version of “Star Trek” with my own voice in Finnish. I had every episode on VHS tape and I mean every. I wasn't interested in the other ways of expressing the fandom -- costumes, toys, collecting cards etc.

LW: I watched the new DVD and I thought it was inspired. The men's room off the bridge, the “X-Files” coffee mug -- how long did it take you to write? Was it a collaborative effort?

ST: You could say that the script was never finished. We began to shoot a 20-minute space battle action film and kept adding new scenes that actually tried to explain why all the fighting was happening! So, the script was constantly evolving. We shot some pickups until the last moment in 2005. We had seven years to tweak the script and could see some of the problems later on and were able to correct those. The previous “Star Wreck” films were written by Rudi Airisto and me. We quickly understood that we needed help in writing this two-hour script.  We had already formed a small fan base in 1998 because of the earlier “Star Wreck” shorts. “Star Wreck 5” was ahead of its time -- it was one of the very first fan films on the Internet in 1998. It was way before YouTube and the “Star Wars” fan films.

Dwarf 

We posted a message stating that we need help with the script on Usenet, a kind of discussion board of its time, and received lots of feedback and ideas to the story. One of the guys, Jarmo Puskala, was really keen so he became a member of the actual screenwriting team and, later on, part of our production company. He also gave the idea about the moon Nazis [for "Iron Sky"]. During the production, we set up our own “Star Wreck” message board and used that for communicating with our fans. They helped us in many ways, giving great ideas to the story, did some 3-D modeling and, of course, spread the word.

LW: When did "Bablyon 5" air in Finland? What led you to introduce the "Babylon 5" angle? I’m a "B5" freak also -- so I got all the “in jokes.”

ST: “Babylon 5” aired in 1998 when we began to write the story. There was a huge battle between the fans of “Star Trek” and “Babylon 5” on the Internet, and we considered that pretty funny -- it was only TV series! So we came up with this idea, what if you actually put the two shows in a deadly space combat. Who will win? Of course, when “Star Wreck” was finally ready, nobody remembered “Babylon 5” anymore.

LW: Talk a little bit about filming “Star Wreck.”

ST: We began to shoot “Star Wreck” as a casual fan film with no money and no ambition at all. So we of course used actors who were committed to the project and didn't cost anything. …We knew very little about filmmaking. None of our team went to any film schools. I knew something about blue-screen technique after “Star Wreck 5.” The team of five people formed by accident. The director, Timo Vuorensola, was not a “Star Trek” fan at all -- which ultimately was a very good thing. Usually, fan-film directors know too much about the subject, and the film doesn't make any sense to non-fans.

We learned everything by doing mistakes. There were a couple of scenes that were shot three times -- at first we overexposed the material -- the second time we didn't have a decent microphone. We of course watched quite a lot of reference films and broke down the interesting scenes shot by shot. So, we were banging our heads on the wall until the very end. The shooting lasted seven years, so it became part of our lives to meet on Saturdays and Sundays at my mother's house where the blue screen was located. My mother or my grandmother cooked usually [for] the whole team.

Star Wreck 

LW: Have you gotten any feedback from anyone in the real "Star Trek" camp?

ST: No, but J. Michael Straczynski e-mailed me and asked for a couple of copies of the film on DVD.

LW:  I was impressed by the production values -- especially the special effects. How did you produce those on a budget?

ST: We didn't have a budget! You can compensate money with time. I had been learning 3-D animation since I was 14. So I did 99% of the special-effects work by myself during the seven years. I had about five computers in my render farm in my kitchen. Everything was self-learned. It's a good thing that Finland has a good social support. Officially, I was either a student or a unemployed for the seven years, and “Star Wreck” was a full-time job for me without any salary.

LW:  I think a lot of Trekkies would like to own the DVD or see a screening at a convention -- it has “cult following” written all over it. Why hasn't it been available wider?

ST: Well, of course the free Internet version was downloaded all around the world, but for a DVD distributor, it is very hard to convince that a Finnish “Star Trek” parody is worth their time and effort. I guess if “Star Wreck” had been in English language, it would have helped quite a lot. “Star Wreck” was never distributed in theaters. You could say that Internet was its “theatrical release.”

LW: Why encourage the free download on the Internet?

ST: To put it simply: I, as a filmmaker, want my film to be seen by as many people as possible. For a Finnish “Star Trek” parody, the traditional distribution routes would have been quite impossible. We needed to pique the attention by some other way. So, the free Internet distribution worked as a free PR campaign for us and got the attention of the traditional industry as well, and now we are launching the film in the U.S. as well. The world has really changed!  The free distribution didn't exclude the traditional DVD markets -- not everybody is able to find and download the film from the Internet.

LW: Are you coming to the U.S. to promote the DVD?

ST: Most certainly, if somebody would pay for the tickets!

LW: What's in your future? I visited your website, Iron Sky. Doesn't look very funny....

ST: We put about $15,000 into “Wreck.” “Iron Sky” has a budget of $8 million. It is on its way to becoming the largest film production here in Finland. The humor in “Iron Sky” is less slapstick and somewhat darker than in “Star Wreck,” but that teaser for “Iron Sky” is only meant to show the feeling of the film. It really doesn't show any of the comedic aspects of the film. You have to wait for the final trailer with actors in it! If you liked “Star Wreck,” you will most certainly enjoy “Iron Sky” -- I can promise that. And we also have a new “Star Wreck” being written. This time it will be in English.

-- Linda Whitmore

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Today's Jedi moment...The Force gets no respect from evil UK grocery empire

September 20, 2009 |  2:07 pm

Check out this story from the U.K.'s The Guardian (with links added by yours truly). What's next, you won't be able to bring battle-axes to the theater to see "The Hobbit"? I'm hoping this guy gets a fancy attorney, you know, one who speaks Klingon and carries eight-sided dice in his briefcase... -- Geoff Boucher

Robe

Tesco has been accused of religious discrimination after the company ordered the founder of a Jedi religion to remove his hood or leave a branch of the supermarket in north Wales.

Daniel Jones, founder of the religion inspired by the "Star Wars" films, says he was humiliated and victimised for his beliefs following the incident at a Tesco store in Bangor.

The 23-year-old, who founded the International Church of Jediism, which has 500,000 followers worldwide, was told the hood flouted store rules.

But the grocery empire struck back, claiming that the three best known Jedi Knights in the "Star Wars" movies – Yoda, Obi-Wan Kenobi and Luke Skywalker – all appeared in public without their hoods. Jones, from Holyhead, who is known by the Jedi name Morda Hehol, said his religion dictated that he should wear the hood in public places and is considering legal action against the chain.

"It states in our Jedi doctrination that I can wear headwear. It just covers the back of my head," he said. "You have a choice of wearing headwear in your home or at work but you have to wear a cover for your head when you are in public..."

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Get your geek on: Internet matchmaker specializes in intergalactic love for fanboys and fangirls

September 14, 2009 |  1:14 pm

A few months back I met Dino Andrade, the driving force behind SoulGeek, the dating website that specializes in fanboy and fangirl love. Andrade came to the Los Angeles Times to give me his high-energy pitch for coverage and I had every intention to write about him but, well, we all get busy. Now I'm happy to say Elina Shatkin beat me to the punch. Here's an excerpt from her piece for Brand X ...

Klingon love 

Dating isn’t rocket science. It’s harder.

Kevin Grazier is about as close to a real-life rocket scientist as you can get. He’s got a PhD in planetary physics, a steady job as an investigation scientist at NASA’s Jet Propulsion Laboratory and probably the most envied gig in nerd-dom: scientific consultant for the “Battlestar Galactica” and “Eureka” series. What he doesn’t have is a girlfriend.

“Don’t be sad and lonely -- like me,” Grazier says and bows his head in mock shame when introduced at a recent meet-up for SoulGeek.com, a dating site for comic book, sci-fi, fantasy, anime, horror, manga and cosplay fans.

Actually, Grazier isn’t sad or lonely. By his own account, he’s had a fairly robust dating life. Recently out of a relationship, he isn’t looking for romance -- at least not right now. He attended the event to support his pal, “Battlestar” actor Richard Hatch, who has a thriving sideline career leading relationship seminars. But like many self-identified geeks, Grazier has heard the disparaging refrain from potential partners: “You don’t dress up and go to those conventions, do you?

“I stopped caring a long time ago,” Grazier says. “That’s a prerequisite for anyone I date: They either have to be tolerant or be [a geek] themselves.”

The secrecy, the shame, the self-loathing -- voice actor Dino Andrade understands the tangled emotions that come with self-identifying as a geek. Andrade, who can be heard as such characters as Rice Krispies elf Pop and the Scarecrow in the “Batman: Arkham Asylum” video game, became a widower in his 30s when his wife and fellow geek, voice actress Mary Kay Bergman, committed suicide. When he was ready to start dating again, he did what a lot of people do: He went online.

“I went on every major dating site,” he says, “but I always created two profiles, a ‘geek profile’ and a ‘normal profile.’” It didn’t work. Sooner or later, he always had to come out of the geek closet. After giving up on mainstream dating sites, Andrade wrote his happy ending...

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-- Elina Shatkin

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Photo: Above, Qa'bob, a member of the local branch of the Klingon Assault Group, helps Cammie Richardson, 27, try on traditional Klingon garb at the August 2009 SoulGeek.com meetup. Credit: Rob Takata. Chris Pine photo by Jay L. Clendenin /Los Angeles Times


BlizzCon, Blizzard's annual convention, recharges gamers and developers

August 27, 2009 |  1:06 pm

Mark Milian sent in this report from the recent BlizzCon in Los Angeles.

Blizzcon1

Executives at Blizzard Entertainment, developer of the massively popular online game World of Warcraft, have found that when it comes to game development, time does not necessarily equal money. But the power of the fanboy is hugely valuable.

That's why Blizzard, whose parent company is Activision Blizzard, holds an annual convention in Anaheim called BlizzCon. Each summer, fans of the company's computer games convene to meet with developers and other players, compete, interact with incomplete products and show their loyalty by dressing like orcs and sorcerers.

"We run it at a loss every year because we think it's worth it," said Blizzard Chief Operating Officer Paul Sams. "It recharges the 'geek battery' for the people that work here. We get so much more productivity and so much more enthusiasm out of our development team after BlizzCon."

Last weekend, Blizzard let fans play three new games it has been working on -- StarCraft II: Wings of Liberty, World of Warcraft: Cataclysm and Diablo III. Developers on the show floor said feedback was positive and invaluable.

Blizzcon2

"It's fun for us," Sams said. "It gives us an opportunity to interact with the players. The players are very passionate about these products."

Interaction with fans is becoming an increasingly larger part of the company's overall strategy. Next year, it will launch a revamped version of its online multiplayer network called Battle.net, which puts an emphasis on keeping players connected.

For more than a decade, Blizzard has been a game studio notorious for its lax development schedules. The top two entries on the company website's "frequently asked questions" page deal with that very issue. One says, "Our goal at Blizzard is to not release a game until it's ready."

The motto apparently dictates that payoff from building a strong relationship with fans is greater than keeping to a schedule. BlizzCon plays a significant role in that strategy, especially with keeping its developers happy.

"They come back so charged up, so geeked up, so excited about the feedback they got from the players," Sams said. "They're like, 'All right! Let's go!'"

Updated, August 31, 9:55 p.m.: Clarified that BlizzCon is run and managed by Blizzard Entertainment, not parent company Activision Blizzard.

-- Mark Milian

Photo credits: Mark Milian / Los Angeles Times

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Capes, tights and gigabytes -- Champions Online (beta) launches

August 17, 2009 |  7:02 am

The evolution of storytelling continues as Atari and Cryptic Studios combine to introduce Champions Online (open beta testing begins today), a massive multiplayer online role-playing game that lets participants create their own heroes and villains.

Millenium-City-1280x1024 Like Cryptic's other successful PC gamers, City of Heroes and City of Villains, players are allowed to make their own characters to roam the world (and beyond) and take on assignments/missions in a fully immersed world, interacting with other creations and established characters.  Though its beta version is just launching online now, the Champions superhero role-playing game book was published back in 1981, making it one of the first.  The rules and worlds from the book and its many updates will form the basis of how people play, with obvious additions.

So what's the difference between Champions Online and other MMORPGs?  It seems to be the level of customization available. With the number of costumes, body types, power sets and character appearance tweaks available, there are billions of possible combinations to make any hero you can dream up.

Build your character with power sets including sorcery, supernatural power, gadgeteering, fire-based abilities and martial-arts mastery. And, of course, your hero must have an archenemy.  You also can create this villain using the Champions system.  As the press release says: "This ultimate adversary will appear throughout a hero’s career, and even form diabolic super groups to bedevil other players throughout the universe."  Seems pretty cool that they could pop up at any time and that if you really wanted to, you could make your nemesis even tougher than you are.  Dr. Destroyer is the top evildoer, though, so unless you have some serious power and experience, maybe you should steer clear for now.

1280x1024_destroyer

With established heroes like Defender and Saffire, shady organizations such as VIPER, ARGENT and PSI, and super villains including Dr. Destroyer and Foxbat, the battles and nefarious plans will go on for years.  Also entertaining are the side stories and other additions, such as Saffire's "Sex and the City"-like column, Spandex in the City, and the retelling of Ironclad's pre-superhero past.

The customizable aspects of the game may draw many to their consoles, and eventually their XBox 360s as the rumor goes, but the game still feels familiar.  Everyone has customizable character creators out there, even "Mad Men," and once you get up to a certain point (like a million possibilities), it's not as novel and can become cumbersome.  Some gamers want that creation mode freedom, but for actual gameplay, we've all seen little guys shoot at big ones.  Some of us need to see how the storytelling unfolds and characters interact after gamers get their hands on the beta version to better evaluate it. Though, with many of the big evil bosses here, no matter what hero you create, you'll want help bringing them down.


These MMORPGs can be a lot of fun and really addicting, and when Cryptic launches their "Star Trek" take, many may not leave the house for a while.  Check out some of the video here for tips on building your champion and to see some of the game play.  If you have any cool names that you've created, leave them in the comments so we know whom to look out for.  It's a big world in there, and though he's the No. 1 guy, there are hopefully some more creative names than Defender!

1920x1200_defender

-- Jevon Phillips

Photos: Champions Online

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Pokemon champions crowned in San Diego in (ahem) 'awesome, monumental' battles

August 16, 2009 | 11:08 am

Our brave soul Jevon Phillips dropped in on the Pokemon world championships and lived to tell the tale... 

Long before hearthrob vampires and boy wizards seized the hearts, minds and wallets of American youth, Pokemon was a dominant force. It was on the cover of Time magazine and became a billion-dollar industry with a cartoon broadcast in 153 countries, a trading-card game that boasts 150,000 organized play members, and a video game (Pokemon Platinum version) that sold more than 3.75 million copies worldwide. Despite all that, the brand may have lost a little cache in this "What's hot right now?' culture.

But not to those who gathered in the Hilton San Diego Bayfront Hotel this weekend for the 2009 Pokemon Video Game and Trading Card World Championships. Thirty-two American players, from 7 to 44 years old, did battle with 16 Japanese players and 12 European players for the title of Pokemon Video Game World Champion, while 350 players in junior, senior and master divisions (age brackets) from nearly 30 countries vied for the chance to be the top Chimchar in the Pokemon Trading Card Game (TCG) World Championships.

The card gaming, with 1,125 players competing and 1,034 players participating in side events, is still as strong as it's ever been. Remarkable attendance numbers when you factor in that most of those players also had family and/or friends with them. Also remarkable when you consider that for many, the Pokemon players around in the height of its media popularity are most likely in their 20s and beyond.

None of this mattered to the assemblage at the hotel who sat out in the carpeted hallways battling and comparing decks, or sat in an adjacent room on Saturday continuing to hone their skills and compete for prizes long after the championship rounds were decided.  Knit hats with Pokemon designs (Pikachu ears) or other anime characters mixed with red, green and blue hair or baseball caps worn to the side hip-hop style, and grandpas took on 9-year-olds, pulling no punches at the tables. Pokemon judge Chris Butcher of Huntington Beach explains a bit about the event:

For those attending, it was a also star-studded event, with many past champions on hand either competing or just taking in the atmosphere, popular Pokemedia outlets from Japan, and even some of the game's executives and creators (Jurichi Masuda, Tsunekazu Ishihara, Satoshi Tajiri) attending.  Regular kids who had gained fame among this niche group autographed cards and posters and showed off strategies that made them champs. Past champ Jason Klaczynski helped us get into the contestants' mindset.


And speaking of champs, the competition itself was intense in the final rounds.  The video gamers took the stage first, hooking up a Ninetendo Wii for the competition.  First the senior competitors took to the stage, with 15-year old Tasuku Mano versus 25-year old Kasuyuki Tsuji (below), with his soon-to-be famous "Kaaaa!" battle cry. The duo waged a pitched battle, but in the end, the battle cry rang out from Tsuji and the crowd as he took the title.  A kid next to me described the battle to his mom as "one of the most awesome, monumental battles" he'd ever seen.

Vidgame2a

In the junior division, American Jeremiah Fan from San Jose was visibly nervous.  He'd faced his opponent, 9-year-old Santa Ito from Osaka, before, but had been beaten. Using one of his favorite Pokemon (Vaporeon), he broke through to win the title.   As is part of the game, Ito was visibly upset and in tears after the match, but the resilient kid later returned to face the crowd.  Despite his shy demeanor, Fan raised his fist in the air and jumped for joy on stage as the crowd chanted his name.



With the video game senior and junior titles won, the card gamers took to the floor. In preliminary rounds, all around them, players stood and watched as the bunch of Bobby Fishers unveiled complicated strategies.  An energy card here, an electric type versus a water type, etc.  Gasps, whispers of plans unfurling and cheers from the crowd took over the room.  Multiple languages and accents didn't matter as nods of approval or disappointment waved through the room.  And then there were three pairings left.

In the junior division, Tsubasa Nakamura of Japan took on Jason Martinez from the U.S. Nakamura, an animated kid with a bandanna wrapped around a black hat, took the match with some crowd-pleasing moves.  Interviewed afterward, his exuberance was on display as he shouted his favorite Pokemon and posed with the hosts of a popular Japanese show chronicling the craze.

In the senior division, David Cohen of Kent, Washington, took on another Japanese player,  Takuto Itagaki. Itagaki, with a knit anime cap on depicting his favorite Pokemon, Kyogre, was a fan favorite, and eventually prevailed.  After beating his opponent, he gave him a stuffed Pokemon (the crowd didn't get to see which one) and asked him to sign one of his Pokemon cards.  The room applauded the sportsmanship.


Itagaki, just 12 years old, could not compete in the masters division, but was anxious to see who won between Stephen Silvestro of Citrus Springs, Fla., and the popular Sammi Sekkoum from the U.K.  Though all of the players started at the same time, the masters pair was the last to leave the stage.  Silvestro's super speedy card shuffling made one think that a magician would be great at Pokemon.  Despite a valiant effort from Sekkoum, he was no match for Silvestro, who took home the crystal trophy and title of World's best TCG Pokemon player (at the master's level).


The drumbeats of the closing ceremony's proceedings have faded and all the pictures have been taken.  Though the fervor surrounding the event has subsided, it was a reminder that Pokemon is as strong as it's ever been. Still gotta catch 'em all.

-- Jevon Phillips

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Photos: Jevon Phillips

UPDATE: This post was updated to correct a misidentified hometown. Hey its hard to catch them all.


Trekkies and togas combine for Loscon 35

November 21, 2008 |  7:31 pm
Loscon35

"Loscon 35 Trades Romulans for Romans at LAX Marriott"

That was the headline to the press release introducing the theme for this year's Loscon, a fan convention organized by the Los Angeles Science Fantasy Society (LASFS), a 3,000-member group founded in 1934. Loscon regularly draws about 1,200 attendees each year, and its 35th convention has a lineup that includes author guest of honor John Scalzi (debut novel "Old Man’s War" was nominated for the Hugo Award in '06), artist guest of honor Gary Lippincott (fantasy/historical) and fan guest of honor Michael Siladi (veteran convention organizer).

The programs include panelists ranging from J. Michael Straczynski (comics/TV) to Jane Espenson (from "Buffy" to "Battlestar Galactica").  They may not enjoy being called a mini Comic-Con International, but when they also offer anime programming and a masquerade, their lineup calls that imagery (albeit on a smaller scale) to mind.

If you can't get down to San Diego, or even if you can, this may be a good opportunity to mingle with like-minded geeks, and maybe even the illusive geeks-in-togas.  And, you won't get an ice cream social or karaoke (both included as part of Loscon's evening events) in San Diego!

-- Jevon Phillips


Everyday Hero, your fanboy news roundup

October 13, 2008 |  4:20 am

Star_wars_costumesWelcome to Everyday Hero, your news guide for the fanboy universe. Before we get to the links, here on the right is a vintage Halloween photo of a pair of British siblings in homemade "Star Wars" costumes from three decades ago. I plucked it from a great Flickr gallery called "Growing Up Star Wars" 1977-1985 that has some really charming stuff in it. I'm thinking of adding some of my own family-album shots to it, like my homemade 1977 Chewbacca suit made out of brown shag carpet. Ah, memories. Now on with today's handpicked headlines...

Photos have popped up of star Robert Downey Jr. and director Guy Ritchie on the set of "Sherlock Holmes." Is it just us or does Downey's costume may him look more like an overworked Hansom cab driver than the world's most famous sleuth? [Just Jared]

Mary McNamara reviews "My Own Worst Enemy," which premieres tonight at 10 on NBC, and finds that the show faces some killer challenges but that star Christian Slater "with a face full of Jack Nicholson-like mischief (not to mention the eyebrows) seems well up to the task." [Los Angeles Times]

Abducted by aliens? The second issue of the DC\WildStorm comic book "Fringe" won't be showing up in stores anytime soon. There were worries that the comic's storyline was not syncing up correctly with the J.J. Abrams paranormal series on Fox. "The writers of the show want to make sure the comic book is integrated into the mythology of the 'Fringe' world, so we have decided to refocus the direction of the comic book," says WildStorm exec Hank Kanalz. [Newsarama]

Ghostbusters_logo_3Who you gonna call ... for a ride? The EBay auction for the "Ghostbusters" car is over after 31 bids. The winning bid? $45,000. The spooky ride was one of three Sony/MGM-authorized "Ghostbusters" 1959 Cadillac Miller Meteor Eco-1 and for about 15 years had been used in parades, photo-ops and such at the Universal Studios Orlando theme park down in Florida. [EBay]

Manga review: Pennsylvania newspaper columnist Chris Matinee sets out to look for "high-quality manga available in English that adults can pick up and read with impunity." He comes up with "Me and the Devil Blues: The Unreal Life of Robert Johnson" by Akira Hiramoto; "Disappearance Diary" by Hideo Azuma; and "Good-Bye" by Yoshihiro Tatsumi. [Penn Live]

Sheild your eyes!: It turns out that, if you look real close at the Antarctic alternate opening of "The Incredible Hulk" now on DVD and BluRay, you can see Captain America's red, white and blue shield just beneath the ice of the frozen tundra. [Film School Rejects]

Pink_panther_face_2The post-kitten years: Production is underway in L.A. and Amman, Jordan, on "Pink Panther & Pals," a half-hour animated series planned for fall 2009 on the Cartoon Network. "The character is drawn a little younger to depict the Pink Panther as a teenager, although he will be instantly recognizable with his signature walk and devil-may-care attitude," executive producer David Corbett explains. [Hollywood Reporter]

-- Geoff Boucher

"Ghostbusters" logo courtesy of Columbia Pcitures. Pink Panther image courtesy of DePatie-Freleng. Enterprises.


Comic-Con wrap: Oh, right, comic books

July 27, 2008 |  6:34 pm

Comic_farewell_500

With even comedies being given a forum, the genre that inspired the convention is relegated to the background.

This is the year they tried to take the comic out of Comic-Con.

The Comic-Con International in San Diego, which came to a close  Sunday, has become a frenetic Super Bowl of pop culture, but the home team has mixed feelings when it looks at the scoreboard.

"I think Comic-Con is in danger of having Hollywood co-opt its soul," said Michael Uslan, who attended the first comic-book convention  in summer 1964 in New York. "It's turning into something new, and you could really see it this year. There's some worry about that."

The faces of Comic-Con_Slideshow

As he spoke, Uslan was standing in the lobby of the Hard Rock Hotel wearing a Batman T-shirt and a CAA ball cap -- comic books were close to his heart, but Hollywood was on his brain.

Uslan wrote comic books in the 1970s, but then he went Hollywood and he has been executive producer on a dozen feature films, including the latest box-office sensation "The Dark Knight," which over the  weekend topped $300 million in domestic box office.

Continue reading »

Comic-Con farewell: The faces of the convention

July 27, 2008 |  6:26 pm

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Here is my petite salute to those who actively participated in Comic-Con.

Walking the halls of the San Diego Convention Center during Comic-Con has been a peak existential experience on my journey to embrace my inner geek.

Want to visualize world peace? See arch enemies Captain America and Red Skull hug with wild abandon. Then share your meal with an alien robot from Van Nuys, or catch "Watchmen" director Zack Snyder talk in all seriousness with a Batman during a panel Q&A.

Farewell San Diego Comic-Con International 2008.

-Spencer Weiner, Los Angeles Times photographer



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