Video game sales are to movie box office as house sales are to pet adoptions
In a culture that has become obsessed intrigued by movies' openings at the box office, it's no surprise that other products, particularly in the world of entertainment, want to compare their launches to those of the biggest films.
There's a danger, however, in comparing apples to kumquats.
Today Activision Blizzard Inc. revealed that its hugely anticipated video game, Call of Duty: Modern Warfare 2, generated $550 million in worldwide sales during its first five days. As the publisher trumpeted in a press release, that's substantially higher than the biggest five-day worldwide box office launch, a record held by "Harry Potter and the Half-Blood Prince." That's correct.
But that doesn't mean Modern Warfare 2 has been enjoyed by as many people or that it will be as profitable. The video game costs $60 to buy, after all ($150 for the "prestige edition," which includes an art book and night vision goggles), whereas movie tickets cost less than $10 on average (shocking as that may be to Los Angeles residents). More important, movies make the majority of their revenue when they're done playing in theaters, from DVD, pay television and other markets. Video games make virtually all of their money from retail sales. With the exception of the relatively tiny market for add-on digital content, they're done once they leave stores.
We're not saying the launch of Modern Warfare 2 isn't impressive. As a story in today's Times explains, it's a new record, a much-needed shot in the arm for the industry, and a reflection of careful planning and a massive $200-million investment by Activision Blizzard.
Just don't believe the hype that video games are now bigger than movies. Hollywood can rest easy. For now, anyway.
-- Ben Fritz
Photo: A scene from Call of Duty: Modern Warfare 2. Credit: Activision Blizzard Inc.








On the question of games rivaling movies in popularity, it's interesting to continue that comparison of game-units-sold to movie-tickets-sold: even if each unit was tallied like an average movie ticket, MW2 would still have had a strong opening weekend by movie standards. (Approximately $80mil., better than the domestic ticket sales for 2012.)
Posted by: Aural B | November 18, 2009 at 12:35 PM
The replay value of video games especially games like COD:MW2 can't be underestimated. The fact that people are willing to shell out $60 dollars for a game is impressive. Add to this that the number of people who are buying new consoles, maybe some accessories (extra wireless controller, headset, etc.) as well as the game and you have some impressive levels of money changing hands.
Posted by: Sonya | November 18, 2009 at 07:39 PM
When talking about the replayability of the game, consider the number of hours! If your average movie is 2 hours, the average time spent on COD:MW2 must be close to at least 15-20 hours conservatively. That's 10 times the product life at 6 times the cost differential. I think that more than makes up for the price tag comparisons.
Even if DVD/BluRay sales are included, I think you're still pretty close in terms of long term value. Either way, I hope the video game industry keeps pushing itself and other entertainment mediums.
Posted by: Eric | November 19, 2009 at 11:12 AM